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Amel
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Joined: 02/21/2015 - 10:00
Audio Process 3 ( update, kick and bass)

So let's talk about sound processing again. This time I will explain how EQ on mixer works.

So how 3 band eq actually works in reality?

The low and high on this EQ usually just give the boost in the frequency range, while mid cuts that frequency or ads frequency to the boosted frequency.
In other words , low and high are volume boosters, while mid is harmony booster.

So if you for example have bass on 3 a clock, high on 4 a clock your mid must be on 8 a clock to get clean dynamic boost in volume. To get harmonic boost you must lower bass or high while boosting the mids.

The main reason why all this is true nature of this EQ is that this EQ doesn't have actuall noon settings. So you are actually aiming smooth middle dynamic range. This seems poor in it's description but Mid bass and mid guitar are not the same sounds at all.

When I finish all the essentially important stuff in a sequencer I usually mute everything except the input that I am working on. I edit them step by step, one by one, trying to find most beautiful frequency range. Later I play with mixer volume knobs to enhance all that. In some cases you will need to use a limiter to boost or lower the volume or even parametric EQ.

Parametric EQ

Parametric EQ is very important in smothening the frequency spectrum over all parameters.
It's a ultimate tool in splitting the one sound from another, and you can not survive sampling without it.
Tip
What you actually do is that that you boost the gain on max, then you start searching for frequency that is the most distorted or to harsh and then you simply lower it to the bottom.
There are a lot video showing what you can do with it so I will not explain details.

Kick and bass

There is a lot of theory around, but kick and bass have to much of that.

So in this thread I will add some important facts about kick and bass dyinamics and tuning.

Kick and bass are hard to tune in stereo so tuning of kick and bass starts from mono. This is true. Kick and bass are actually better in mono. In mono we get a better filling about loudness of low and frequencies, and that's important role in our mix.

It's not important from wich part you start

This is very wrong theory.

The best way is that you start from your bass.
This way you will easier get the right sound for your whole drum kit. So bass sampling at first place is extremely important.

Sidechaning between kick and bass can resolve a lot problems. Well, not exactly. You see, in some types of music you don't want to resolve a bass/kick problem created by detailed and attractive effort using sidechaning and eq., so this is not useful always.
Actually the best way to use compressor is to add kick and bass in a same mashine for example a PCM synth, or sending them in to modular and lowering them in their mixer inputs, leaving them only in a modular mashine.

But easier way is to use the decay boosting.

You start by lowering the envelope on both of them.

Decay sustain and release must be on zero. You add a little bit of decay to a kick, and you add a little more to a bass. You tune them both until you find a sweet spot. After that you can, if you want, add a same amount of release - sustain , to both of them to get nice space for a noize floor.

Have a nice November

Furious5
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Joined: 12/15/2017 - 03:31
Maximus Marte is a Caustic

Maximus Marte is a Caustic producer and true black belt sensei.... here's a good tutorial to get a clean mix..

https://youtu.be/MSvUOz1SLR4
 

'Why can't you make records like Marley Marl?!!'
'He's in his livingroom.. you're in a million dollar studio!'
Gharwen
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Joined: 08/02/2013 - 07:03
Due to Amel's introduction

Due to Amel's introduction and the vid Furious5 posted I've looked a lot more vids about mixing and EQ settings.

One big thing in that was mixing drums. Whath frequency is relevant, what to cut and boost for kick, what to do with snare and so on...

That's understandable when you have one channel for each drum.

But I ask myself what's about a drum machines like the beatbox module in Caustic where you don't have single audio channels... How to mix this?

 

What's your advertisements, experients and practises?

Sammckenzie10
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Joined: 11/23/2018 - 00:28
Gharwen

Gharwen
To EQ each drum separately you will need approximately 8 Beatbox instances. In each one you will mute all the drums you are not EQing. At the end, use the "Merge rack to instrument" feature to conserve CPU performance and open up more machine squares. Hope this helped!

Raymond McKenzie

FRACTURE SOUND
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Joined: 11/30/2018 - 10:44
It is Hard to polish a

It is Hard to polish a caustic track however it is made easier with the mastering app

Edward Lingeman

Amel
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Joined: 02/21/2015 - 10:00
There is another way. To get

There is another way. To get a full control over all drums, send beatbox to a modular. Then lover the beatbox to zero. This way you get something that is called rytmical normalization. It will also open the possibility to use 6 EQ bands except of 3. Practice with this until you get a complete feel how frequency response works on this level. Remember to keep your drums on basic level until you finish everything in your mix. The biggest mistakes that people do is they use dry sound on drums. That means that your drums are just imported in your mix without editing them and exporting them with the app. Another misteke is using kicks of low quality. This can be problem. Low quality drums are less responsive to compression. The more hi quality samples you use the mud in your mix will be easier to clean. I recommend you to download Pocket Kit Platinum from Jason on Google play then practice with them when you don't have ideas for your new song. Practicing with them will enhance your skills in mixing with the drums in Caustic. Good luck

FRACTURE SOUND
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Joined: 11/30/2018 - 10:44
Interesting. Thanks

Interesting. Thanks

Edward Lingeman