For those who think that the mute function is just a mute function.
In my previous thread I talked about how to enhance your work flow to get more productive and creative musical experience.
Now let's talk about musical experience itself.
As a producer you have your own set of habits that are usually show how good producer you are, but sound it self has it's own habits that will probably ruin your idea where you want to go in your mix.
Mud is usually stopping sound to give good tonal dynamics
Mud is always present. Once you start your project and until you finish it.
The proper solution for this is the Mute function on the mixer.
Mute input by input until you find the sound that is ruined your mix. That is usually the sound that you would delete instantly because it's peace of junk but most of the time there is more then one sound involved in mud.
Once you find this take a look first on Wich octave this sound starts. And you can figure out where your mud is.
Now use the main eq to clean this frequency. You are searching for bright points where everything feels like one frequency.
This is only works with mastering within the app. But if you use this Technic from start to finish, you can hope that you will have nice and clean mix.
You can mute everything in Caustic so this option can be a key to unlock your vision of sound. You can mute beatbox chanals one by one. This process can give you really nice beats.
This method really helped me to simplify the complexity of the mud problem.
This tip should come before than anything else. But since we are making music using unreal Perception we have a feeling that everything here can go wrong anytime.
Volume on caustic can be pain in the ass if you don't consider using your phone speaker. Using the speaker is much easier way to perceive the loudness of your song, because, believe me or not, these little speakers today are not suffering from audio latency at all.
They represent the real loudness that your processor can give. That's why it's much better to set loudness after you cleaned the mud from your mix.
This can create a new set of mud but that mud is usually under C3.
To clean the mud from this part and from lower parts learn how to use a compressor or, set 2 compressors in the master. both compressors you must set to max. That means set them until you see that the volume on compressor is reaching the top. Now start from ratio on both.
Set the ratio on the first, set the ratio on the second and do this until you can actually hear that dynamic range is equally perceived.
This process is called Dynamic filtering
Another thing to mention is -3 rule in music.
If you see that the volume on your mixer is higher then 3 then you will probably face with a lot of problems.
Something wrong must heppen here because you actually push the limits of naturally perceived sound. You will first feel that your reverb is not wide as before and this is the first sign that your space to input new sounds is running out.
Volume of your synth however must always be 5 . This way you can apply a 3db. And create good conditions for audible sounds.
Use scales almost always.
Caustic has Keyed BPM. And this keyed BPM is connected with Melody helper.
I wanna say that every BPM has it's own key. Every change in BPM changes the pich by 3%
So if you go from 120 to 121 BPM, you will boost the pich of your daw by 3% and if you lower it you will lower the pich by 3% and make your song louder.
All these problems are solved if you use a Melody helper.
It's very important and don't forget to use it every time.
That's it for now. I hope these advices and fact will work for you as they are working for a lot of time.
Next time I will write about the stereo processing. I will translate it properly first and post it again on same place.
Goodbye, for now.